node_waitevent.h
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/*
* Copyright 2002-2014 the original author or authors.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* CC/LICENSE
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef _NODE_WAITEVENT_H_
#define _NODE_WAITEVENT_H_
#include "node_base.h"
class NodeWaitEvent : public NodeBase {
public:
NodeWaitEvent(const uint32_t id, const string& name,
const string& type, const string& desc, const key_map_t& keymap);
virtual ~NodeWaitEvent(void);
virtual NodeBase* run(base_script_t* param);
virtual bool load_other();
private:
virtual std::string enter(const map<string, variable_t>& vars) const;
virtual std::string leave(const map<string, variable_t>& vars) const;
const char* get_exit(int32_t type, base_script_t* script);
bool is_exit_configure(const char* exit_name, base_script_t* script);
private:
string _uuid;
string _data;
static const char* PARAM_UUID;
static const char* PARAM_DATA;
public:
struct exits_t {
int32_t type;
const char* exit_name;
};
private:
static const exits_t exits[];
};
#endif // _NODE_WAITEVENT_H_