ivrapi.h
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/*
* Copyright 2002-2014 the original author or authors.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* CC/LICENSE
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef _IVR_IVRAPI_H_
#define _IVR_IVRAPI_H_
#include <ivr.h>
#include <common.h>
#include <ims/ims_struct.h>
// reloadconfig call back
class IvrApi_Imp : public ivr::ivrapi {
public:
// reload config
ivr::IvrResultT ReloadConfig(const ivr::ReloadFlagT& type, const str2str_map& ctx);
ivr::IvrResultT StartFlow(const std::string& flowname, const std::string& flowvars,
const str2str_map& ctx);
ivr::IvrResultT Heartbeat(std::string& ivrinfo, const str2str_map& ctx);
ivr::IvrResultT GetCallInfo(int32_t type, const std::string& input, std::string& result,
const str2str_map& ctx);
};
// reload config server, create a bgcc server to wait reload command
class ivr_reload_server {
typedef bgcc::SharedPointer<bgcc::Thread> thread_ptr;
public:
ivr_reload_server(uint32_t port)
: _port(port)
, _svr(NULL)
, _shutdown(true) {
}
virtual ~ivr_reload_server() {
}
public:
// start a server in new thread
virtual uint32_t start();
// stop the sever
virtual void shutdown();
private:
int32_t _thread_fun();
protected:
uint32_t _port;
bgcc::EpollServer* _svr;
bool _shutdown;
protected:
thread_ptr _server_thread;
};
#endif